Flashpoint Germany 1.1

The Greatest Conflict That Never Was… Flashpoint Germany
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The Greatest Conflict That Never Was… Flashpoint Germany™ brings you back to the height of the Cold War, before the collapse of the Soviet Union.
Massive armies of incredible power face off across the West German border.

A single decision, a mere moment separated a tense peace from the most intense and possibly the last war that the world would ever behold.

The stakes could not possibly be higher.

You may think you know how this ends, but in Flashpoint Germany™, it turned out differently.

Step into the maelstrom, choose your side and see what you would have done, if you were there.

Flashpoint Germany™ portrays the highest intensity and density potential combat in human history – the Central Front of a NATO vs. Warsaw Pact World War III.

As the General in charge of a regiment or brigade, you give the orders and let the staff sweat the details.

Electronic warfare, tactical doctrine, nuclear and chemical weapons, air strikes, artillery, smoke and minefields are all represented, along with a complete database of accurate equipment and unit types.
Your companies and platoons maneuver on realistic maps of the Germany countryside in 2 Tutorials and 17 Scenarios.

Build your own scenarios, play against the AI opponent or against another player via TCP/IP or PBEM
Portrays the highest intensity / highest density potential combat in human history.
Command Viewpoint: as the General in charge of a regiment or brigade you give the orders and let the staff sweat the details.
Keep your HQ moving though or the extra radio traffic will betray your position to the enemy artillery!
Realistic time lags are enforced before your orders take effect. Orders can persist for multiple turns until complete.
4 nationalities, 177 unit types, 195 platform / vehicle types and 112 weapon types.
Units are tank and infantry companies with specialist platoons for the Warsaw Pact, and tank and infantry platoons with specialist sections for the NATO forces. Units are represented by historically accurate mixes of individual platforms (vehicles) with individual weapon lists. Troop training, morale and fatigue are all modelled.
Nuclear and chemical weapons, air strikes, smoke and minefields are represented.
17 Scenarios and 2 Tutorials. Forces can be recovered from saved games or from other scenarios and inserted into your own scenarios. Your original scenarios can be protected against tampering and distributed to other players.
30 setup options / parameters allow the game to be customized from easy and forgiving to nightmarish.
Turn lengths can be set to 10, 20 or 30 minute resolution increments. Game lengths are 4 to 14 hours but will end sooner if the butcher's bill runs too high.
The maps portray a 20 km by 15 km stretch of German countryside. The game is played on a 500 m by 500 m grid with 8 terrain types plus rivers and streams. Realistic variations in elevation combined with a detailed spotting model create surprising vistas and dead ground for units to use to advantage.
The AI can play either side and is very, very aggressive.
Unit doctrine regarding engagement range and allowed proximity to the enemy can be set pre-battle. A record of the unit reports received during the game assists in analysing post-battle results.

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